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Unreal Engine 5: Interactive Architecture With Blueprint

This course will teach you how to build a powerful, interactive AEC Explorer using Blueprints—no programming required!
Instructor
Yahiya Jasem
83 Students enrolled
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UE5 Blueprint Course

Transform Your Architectural Designs into Interactive Experiences with Unreal Engine 5

Design immersive, scalable, and client-ready experiences—without writing a single line of code.

The systems you need. Built step by step. Ready to reuse.

 

Please use this link: https://www.vrdivisionacademy.com/unreal-engine-blueprint-architecture

 

Who’s This For?

Architects who want to elevate their presentations beyond static renders

Archviz Artists making the jump into real-time visualization

Game Devs building simulation-style architectural experiences

 Students and creatives who want to boost their portfolio with UE5 skills

Screenshot 2025-04-09 170125 (Large)

Join Now and Get These Bonuses

🌟 VIP Access to the AEC Dev Group
Join a private community where you can request features, get feedback, and help shape the future of AEC Interactive.

🌟 Early Access to the AEC Interactive Template
Use the same systems in your client or studio projects—weeks before public release.

🌟 Founders-Only Price
Lock in lifetime access at the lowest price this course will ever be—plus all future updates for free.

 

Static renders don’t turn heads anymore. Clients expect more—they want to click, explore, and experience your designs in real time.
But for most architects and archviz artists, learning Unreal Engine and building Blueprint systems from scratch feels overwhelming.

That’s why I created this course: to guide you step-by-step as you build a real, modular AEC Explorer—a toolkit of reusable systems that you can plug into any project.

 

What You’ll Learn

You’ll start simple—and by the end, you’ll have built a complete, scalable system you can use again and again.

Core Blueprint Systems You’ll Build:

🔹 Interactive Projects Explorer from scratch

🔹 4 Navigation Modes: First Person, Third Person, Drone, Top-Down

🔹 Teleportation System with hotspot support

🔹 Modular UI with clean, dynamic interfaces

🔹 Material Swapper with thumbnails + live previews

🔹 Furniture Swapper (and Hybrid version for material + object swap)

🔹 Data Table System for managing scalable material options

🔹 Cinematic Mode with photo capture & UI controls

🔹 Compass System, built in Figma and implemented in UE5

🔹 Points of Interest System with icons, text, and image content

🔹 Advanced Filtering System (inspired by Archviz Explorer, with permission)

🔹 Lighting & Time-of-Day Controls using Lumen

Each system is taught with clarity and intention—designed to help you learn fast and build smart.

This Course is Perfect For You If…

🔹 You want to go beyond still renders and pre-recorded walkthroughs

🔹 You’re tired of static renders and want to create interactive design experiences

🔹 You’re new to Blueprints or Unreal Engine and want a structured, beginner-friendly approach

🔹 You want to build systems once and use them forever in your projects

🔹 You want to stand out in your field with cutting-edge presentation tools

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Help Shape the Future of This Toolkit

When you join, you’re not just taking a course—you’re becoming part of a development journey.

I’m actively building these tools alongside students. If there’s a feature you need, or a use case you want supported, you can request it directly.

I’ll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.

This course gives you the tools, systems, and knowledge to create interactive experiences that wow clients and unlock new opportunities.

Join now, start building today, and create presentations that clients actually remember.

 

Meet Your Instructor

yahiya bw

Yahiya Jasem — Founder of VR Division | Unreal Engine Specialist | Epic Games Golden Instructor Partner.

Yahiya Jasem is a real-time visualization expert with 10+ years of experience using Unreal Engine to bring unbuilt architecture to life. As the founder of VR Division and an Epic Games Golden Instructor Partner, he’s helped studios and creatives around the world adopt immersive, interactive workflows.

This course isn’t just about learning Unreal. It’s about building something real—an interactive experience you can use in client work, presentations, or your portfolio. You’ll learn directly from someone who’s been where you are, and who’s obsessed with making real-time design accessible, scalable, and impactful.

 

💡 This course content is updated regularly as new lessons, tools, and improvements are released: 🔗 Link

Don’t just take it from us—see what our students are saying:

Salford & Co. (Your Story)

 

Who is this course for?
This course is designed for architects, 3D artists, designers, and Unreal Engine users who want to create interactive architectural experiences using Blueprints (no coding required). Whether you're a beginner or have some Unreal Engine experience, you'll find valuable insights.
Do I need prior Unreal Engine experience?
Not necessarily! If you're new to Unreal Engine, we provide a free 10-hour beginner course to help you get started before diving into Blueprints. However, basic familiarity with 3D software will be helpful.
What software do I need?
You'll need:

- Unreal Engine 5 (Free to download from Epic Games)
- A computer that meets Unreal Engine’s system requirements
- (Optional) A 3D modeling software like Blender, SketchUp, or 3ds Max for custom assets
Will I get lifetime access?
Yes! Once you enroll, you get lifetime access, including future updates and additional content.
What kind of project will I build?
You'll create an AEC Explorer—a powerful, interactive system that lets users navigate, customize, and explore architectural projects using different viewing modes, teleportation, material swapping, and more.
Is there a refund policy?
Yes, we offer a 15-day money-back guarantee if you're unsatisfied with the course.
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Limited Time Offer Until 22 of April 2025
Course details
Duration 30h
Lectures 188
Level Beginner
Unreal Engine 5: Interactive Architecture With Blueprint